(This post is part of series of posts, beginning here. It is recommended they be read collectively, and in order.)
Speaking of models, it is useful to model the human as a
machine – specifically a computing machine, such as the one you may be using to
read this, be it a personal computer, a laptop/tablet, or a phone.
There are three components in particular, which are useful
to consider in this model:
- The Hardware
- The Operating System
- The Applications
All three of these components are necessary, however, you are generally only vaguely aware of the first two, and then, usually only when they are malfunctioning. It the applications – chrome/firefox/edge, Facebook, YouTube, Instagram, TikTok, etc. which you spend your time in, and which you interact directly with - give your focus to.
But let's begin at the bottom and work our way up…
The Hardware:
The hardware is the physical, tangible part of the system –
the part that gets the actual work done. It comes in an array of shapes and
sizes, and each has its particular benefits and drawbacks.
A phone is tiny and portable. It is incredibly convenient
for ‘on-the-go’ activities; great for listening to music while you work out, or
quickly looking up some information, or connecting with friends while you are
out and about. The screen is tiny however, making it less effective for reviewing
large amounts of data in a spreadsheet, or typing up a document, or enjoying a
movie in the ‘theater experience’.
The personal computer is much bigger. It gives you plenty of
viewing space for large documents, or vision-filling videos. It can have considerably
more computing power, and other capabilities as well. It is definitely not
portable, however.
The laptop or tablet occupies a space in between these two,
providing some of the benefits of both, though not as well as either.
Apart from the specific features which meet your specific
needs, however, you don’t actually care about the particular design, nearly as
much as you think you do. You’ve been conditioned – by your peers, by
advertising propaganda – to have preferences for specific colors, lines,
curves, etc… But in reality these aesthetic characteristics do little (or nothing) to impact how the system works, and your preferences can change over
time, based on the marketing and peer influences you are exposed to, and by
your inaccurate association of performance issues to those aesthetics.
Your human hardware was not selected by you. It was designed
primarily by genetics, with some epigenetic influences. We tamper with it some;
we have some ability to fix certain performance issues (fix damaged heart
valves, replace failing kidneys, remove cancerous cells…). We also perform
alterations which are strictly aesthetic in nature (tattoos, piercings, face-lifts, etc...). There are limits to what we
can do, and most of these alterations come with certain consequences, which we
should carefully consider.
The Operating system:
The operating system provides the interface between the
hardware and the applications. When working properly, it is virtually invisible
to you. You use an application, called a Graphical User Interface (or GUI),
which sits on top of the operating system, and hides it form you. And you use that application only
just to launch the applications you are actually interested in.
The operating system then, just sits in the background, collecting,
storing, and presenting information for you, and making sure the various
components keep ticking along.
There are different Operating Systems, but apart from socialized
or marketed preferences, or a comfort level which comes from prior use, you don’t
really care whether the operating system is Windows, Android, Apple. Linux, or
something else altogether, as long as your applications are there, and function
the way you expect them to. With experience, the right peer influences, and/or marketing
propaganda, your preferences can be altered, and you can adjust and adapt.
Like your human hardware, your human operating system was
not of your choosing. It came preloaded, via genetics and epigenetics. And for
most everyone, it has roughly the same key functionality and priorities. Keep
in mind, the Human Operating System is the part that ‘just works’ in the background.
It is reasonable to model the top three priorities for this
operating system as:
1.
Seek pleasure – which in this case refers
to ‘feel good’ chemicals which are released in your brain when you engage in
activities which meet basic system needs (eat, sleep, reproduce…)
2.
Avoid pain – Which refers to removing
yourself from situations which are triggering various sensors in your body,
which you registers are discomfort (too hot, too cold, too stabby, etc…), and avoiding
situations which we believe will trigger those sensors.
3.
Conserve energy – do the above without expending
unnecessary effort.
There are also some built-in tendencies, which are common
across the board as well, though individual degree of expression of these
tendencies may vary from barely there, to detrimentally present:
Filtering – There is too much information coming at
us for us to be able to process and comprehend it all. It would overload us.
For this reason, our operating system develops filtering techniques in order to
‘ignore’ information which it deems as not presently relevant. To see an example
of this. Try telling your kids to go do the dishes, right in the middle of a climactic
moment of a movie they are watching.
Grouping/Discriminating – With so much information available to us, it is necessary to group things together based on certain characteristics, to make keeping track of them more manageable. A simple example; a child who had had a traumatic experience with a Doberman, will also fear a golden retriever, a poodle, or any other dog, because they recognize a dog as a dog, regardless of breed or present behavior. A dog happily waging its tail is no less frightening than a dog which is barking and growling.
We use this
capability to avoid experiencing every possible type of pain, by recognizing an
unfamiliar item as 'similar to' an object with which we are familiar. We
can then use that past experience to guide our interaction with this new object
(i.e. “It hurt when I touched the candle flame, so I will avoid touching the
campfire flame.”)
The Applications:
This is the part you actually care about; the things that do
the specific things, that you want to do. You don’t open your phone to stare at the Apple
or Android operating system, you open your phone to stare at the Tik Tok video,
or Facebook post, or Instagram reel, or the web page of funny memes, or the YouTube
video of cats, or….
An interesting thing about your human applications – YOU
wrote them.
That’s right, you didn’t come preloaded with applications. You
wrote them – are writing them as you go.
For instance, you wrote the walking application many years
ago, when you were still in diapers.
First, you had to write the sitting and balancing
applications. Perhaps you don’t remember the many times you tipped over as you
focused intently on learning how to decode the information from your muscle, eye,
and inner-ear sensors, to understand in which direction and by how much you
were tipping. You’ve likely forgotten the countless hours you spent focused on
learning how to communicate the commands to the appropriate muscles, to expand
or contract with the appropriate amount of force, to counteract that tipping.
Once you mastered that, you worked on the standing
application, which required refinements to the balancing application, as new
appendages (your legs) were introduced to the equation – a whole new set of
muscles to include in the balance-adjustment process.
Then you finally began working on shifting balance between
one leg and the other, allowing you to raise, move, then lower one leg at a
time to propel you forward (ish. Once again, the balancing application required
updating and refining).
As you grew older, this application became stable enough
that you stopped paying attention to the details, and now you mainly let it run in
the background, while you do other things (like watch videos on your phone). Occasionally as a result of this multi-tasking, you may encounter errors with your walking application, such as running into closed doors, or bumping into other people...
This is, of course, a model. It simplifies some things, it filters, groups, discriminates.... But the ideas presented here are universal enough to be generally applicable to every human machine, in making observations and predictions about their behavior. Generally speaking.
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